- Series Title: Thunderbirds Are Go
- Season: Series 3 Vol. 1
- Episodes: 13
- Discs: 2
- Network: ITV
- Cast: Rasmus Hardiker, Thomas Brodie-Sangster, David Menkin, Kayvan Novak, Rosamund Pike, David Graham, Sandra Dickinson, Angel Coulby
- Format: Widescreen, Color, DVD (R2, PAL)
This review contains spoilers for Thunderbirds Are Go Series 3, Volume 1 (episodes 1-13).
Thunderbirds Are Go continues to be one of my favorites shows that I catch-up on via DVD (since I don’t have streaming access and I cannot watch it on Amazon Prime, the US distributor). The series is a worthy successor to the original Gerry Anderson Supermarionation series broadcast on ITV in the 1960s. The animated series uses CGI and model work. It is also incredibly fun – with plenty of action, characterization and memorable moments. It short, it’s enjoyable to watch, and one of the few shows I watch that I’d recommend for younger children as well as adults.
Series 3 kicks off right away by introducing the Choas Crew: Fuse and Havoc. They are out to cause, well, as much chaos as possible, and they have special equipment and vehicles in a similar manner to International Rescue. The Choas Crew is also working for the Hood. Unfortunately, as a season-long villain (or half-season I should say since once again the DVDs only include the first half of the season) the Choas Crew really has no motivation and there’s no good reason for their actions or their partnership with the Hood. Over the course of the season, we learn a little bit about the Choas Crew, but not enough to make them a truly interesting villain. The Mechanic is mentioned a few times, but not shown – both by the Hood, who wants to free him and use him again in his nefarious plans, and Brains, who wants to find a way to permanently free the Mechanic from the Hood’s control. Hopefully, when the second part of the season finally arrives on DVD, these threads will be wrapped up – the Choas Crew will be finally defeated and turned over to the GDF, and maybe the mentions of the Mechanic will have a purpose.
However, Thunderbirds Are Go Season 3 vol. 1 does have some great episodes and stories. Ned Tedford and Gladys the geranium show-up again. This time, the GDF has transferred him to the World Food Store to protect a repository of seeds that can be used to raise new plants in the case of a disaster. Of course, Ned has Gladys with him. When the Choas Crew attacks, International Rescue responds – but the Seed Store has its own defenses, including a deadly gas, and growth serum stores. Needless to say, Kayo, Ned, and the GDF’s Captain Rigby barely escape the gas (probably Halon or something similar) but poor Gladys gets hit with the growth serum! Still, Ned has carefully curated her seeds and cuttings and starts a new baby Gladys after losing his original plant. Even so, it was sad to see poor Gladys go – she and Ned have been through so much together!
“Night and Day” has Alan and John helping a mobile mining and storage crew on Mercury. Due to the extreme heat on the planet’s “day side” – their operation must continually move to stay in the dark. When an accident means they can’t move – it’s International Rescue to the, well, rescue. I liked this one very much – Alan was a bit more competent than the youngest Thunderbird pilot can sometimes be shown to be, and it was great to see John in a more action-oriented role, instead of simply managing communications on Thunderbird 5. Plus the rescue itself had some very intriguing aspects to it and the photography and animation were awesome!
In “Deep Water” – Gordon, Lady Penelope, and Parker have to rescue a mother and son who were checking on the Supreme Barrier Reef, a project to replace the destroyed Great Barrier Reef when their sub is destroyed by acidic water. Rescuing people quickly turns into trying to clean-up/stop an environmental disaster as Gordon and Lady Penelope must locate a leaky tanker and remove it from the Ocean Floor before the entire area is destroyed, including the new coral that’s started to grow beyond the Supreme Barrier Reef. The story is tense, has a great message (something unusual for this show) and the rescue and removal of the tanker is pretty cool.
Having given Gordon his own episode, Alan and Kayo get their own story in “Endgame”. Alan has been playing an online massive multiple player game called, “Cavern Quest”, but no one shares his interest or his enthusiasm for the new “Cavern Quest” theme park opening in a week. But when the Choas Crew attacks the park and an emergency call is sent out, Kayo is sent to respond, and Alan aids her virtually. Kayo meets Aezethril the Wizard, and real-life game designer, who is in trouble because the Choas Crew stole his wand before trapping him in the first cavern of the theme park. The wand controlled the actual holographic theme park, and without it, the only way out is through. Kayo and Aezethril must play through the game, stop the Choas Crew and their destruction of the park, and escape. Aezethril is voiced by Slyvester McCoy (of Doctor Who and The Hobbit)! Kayo chooses a sword as her weapon, Aezethril adds a hammer to his costume, and Alan holographically joins them. They play through the game, cavern by cavern, until reaching the final test. As silly as it sounds, I loved this one! The dynamics between Kayo, Alan, and Aezethril worked really well, and Sylvester definitely is enjoying himself!
The final story, “SOS” is another two-parter, like the opening one of the set, though the first part does have a definite end. The second-part makes up for the lack of a cliffhanger in the middle by ending on a cliff-hanger – and it’s a big one. The story itself involves the spaceship Calypso returning to Earth from its deep-space mission. And not only is it returning, but it is also about to crash into planet Earth. International Rescue must work together to rescue the crew, it’s data, and in part two – Braman. When the Choas Crew intervenes in Gordon’s ocean rescue/salvage operation, it’s Gordon who must soon be rescued by his brothers. Braman’s eventual rescue leads to a startling cliffhanger, as I mentioned.
I still recommend this series. The rescues are great. I love the interaction between the characters, regulars, reoccurring characters, and guests. I didn’t find Havoc and Fuse that interesting – their destruction vehicles seriously seemed solely designed to sell toys. But I still seriously love watching this show. And it’s good to see something positive, with the Tracy family (and their friends and associates) risking their own lives to rescue people in impossible situations, for no other reason than because someone has to, otherwise those people would surely die.
Read my review of Thunderbirds Are Go Series 1 Vol. 1.
Read my review of Thunderbirds Are Go Series 1 Vol. 2.
Read my review of Thunderbirds Are Go Series 2 Vol. 1.
Read my review of Thunderbirds Are Go Series 2 Vol. 2.