Legends of Tomorrow Season 3 Review

  • Series Title: Legends of Tomorrow
  • Season: Season 3
  • Episodes: 18
  • Discs: 4
  • Network: CW
  • Cast: Caity Lotz, Brandon Routh, Arthur Darvill, Franz Drameh, Victor Garber, Maise Richardson-Sellers, Dominic Purcell, Nick Zano, Tala Ashe, Neal McDonough, Matt Ryan, Wentworth Miller, John Noble
  • Format: Color, Widescreen, NTSC, R1

This review will contain spoilers for Season 3 of Legends of Tomorrow.

Season 3 of Legends of Tomorrow picks up where Season 2 left off, with the Legends discovering they “broke time”. However, no sooner do they realize this than the team runs in to Rip Hunter. Hunter explains he’s spent the last five years building the Time Bureau specifically to deal with anachronisms caused by breaks to Time. The Legends borrow the Waverider again and set off to fix Time and remove the anachronisms.

The early episodes of Legends for Season 3 are pretty self-contained and stand-alone until “Crisis on Earth X” the massive four show crossover event. After the crossover, the episodes flow into each other, but there is still a tendency for the stories to be somewhat self-contained, more so than other CW DC series.

Besides fixing anachronisms – and managing to make things worse, as usual for the Legends, they also learn that by breaking Time there is a danger that a demon by the name of Mallus will be released from its prison. The only way to stop Mallus is by gathering the six stones of the Zambesi tribe. Much of the season has the Legends accidentally or intentionally gathering the stones, which represent: Spirit, Death, Water, Air, Earth, and Fire. Amalya has the Spirit totem, though at one point in the season its stolen from her and the Legends have to get it back. In the third episode of the season, the Legend crew travels to a dystopian 2042 where Zari joins the crew. She possesses the Air Totem. Kuasa is a woman who possesses the Water Totem and is working with Damien Darhk. At first Darhk seems to be up to his old tricks – causing anachronisms to help break the prison holding Mallus because he can. But when Mallus possesses his daughter, Nora, Darhk comes to realize that if the demon is released his daughter will die and he will lose her forever. The redemption of Damien Darhk is a fascinating story, especially considering he was the main villain for a year on Arrow and part of a threesome of villains on last year’s season of Legends of Tomorrow. Neal McDonough is brilliant in the part of Damien Darhk though so it is great to see him finally redeemed.

Season 3 brings in John Constantine played perfectly by Matt Ryan. Constantine is an accomplished magic user, though he also tends to have bad luck. Still, with a Time Demon as the “big bad” of the season, it makes perfect sense for Constantine to make an appearance. Constantine explains that the six stones can be used to defeat the demon, but he warns Sara about using the death totem herself. Sara ignores this advice, not because she’s stubborn, but she’s essentially fooled into using the Totem and then trapped. However, she manages to master it eventually, enough to use it against the demon when the time comes.

The Totems and Mallus are also tied in with Amalya’s history, including the destruction of her village, and the future history of her Totem (her village must be destroyed for the Totem to find its way to her granddaughter, Mari, who becomes the Detroit superheroine, Vixen.) Amalya, Nate, and the Legends, including Rip Hunter, despite their best efforts end-up breaking time in Zambesi, and Rip sacrifices himself so the Waverider can escape.

Sara takes the Waverider to Salvation in the Old West. The Legends meet up with Jonah Hex, but the town which is supposed to be a time travel blind spot – isn’t. Julius Ceasar and his Roman Legion, Leif Erickson’s sister and an attack phalanx of Vikings, and Blackbeard and his pirates, and of course – Mallus attack the town. But Amalya has figured out why simply attacking Mallus with the Totems didn’t work. The Totems must be used together. “Oh, like Voltron,” remarks Nate. The first attempt fails but in the second attempt the six Totem Bearers call forth beams of pure light which form a construct of good. Yes, these different colored beams of light that represent the elemental forces of the Totems do bring to mind Voltron – and the “being of pure good”? It’s Beebo! Beebo is a talking, fuzzy toy that a younger Martin Stein had bought for his daughter’s Hannukah present before he was accidentally sent through time to Vinland – the Viking colony in North America. The anachronism has the Vikings conquering North America instead of returning to Greenland, and worshiping the talking Beebo toy instead of becoming Christians. Anyway, the Beebo construct created by the Legends is a giant size version of Beebo – and it does manage to defeat Mallus and even kills the demon.

Legends of Tomorrow is a fun show. Whereas the other CW DC shows have gotten darker over the years (but are still good), Legends remains light. The show is also focused on character. This season Martin Stein dies during “Crisis on Earth X”, and Jax loses his firestorm powers and leaves the crew. Rip Hunter sacrifices himself to simply give the Legends to escape – though I’m hoping he will return, or that Arthur Darvill will play another character on the series (Booster Gold, anyone? I’d love to see that.) The finale of Season 3 is wild: pirates, Roman soldiers, and Vikings attacking a Wild West town. Ava, the director of the Time Bureau, also introduces characters from the future – descendants of our characters or characters from episodes of this season (such as Helen of Troy, whom Zari drops on Themyscira rather than returning her to the Trojan War). But it’s the Voltron-style Beebo that just makes that final episode hilarious and perfect. I am still really enjoying this show and I highly recommend it.

Read my Review of Season 2 of Legends of Tomorrow.

Read my Review of Season 1 of Legends of Tomorrow.

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