Thunderbirds Are Go Series 3 Vol 2 Review

  • Series Title: Thunderbirds Are Go
  • Season: Series 3 Vol. 2
  • Episodes: 13, plus bonus episode
  • Discs: 2
  • Network: ITV
  • Cast: Rasmus Hardiker, Thomas Brodie-Sangster, David Menkin, Kayvan Novak, Rosamund Pike, David Graham, Sandra Dickinson, Angel Coulby
  • Format: Widescreen, Color, DVD (R2, PAL)

This review contains spoilers for Thunderbirds Are Go Series 3, Volume 2 (episodes 14-26).

One of the main differences between Thunderbirds Are Go and the original Thunderbirds series is that Jeff Tracy, the boys’ father, has been missing, presumed dead, for the entire series. Although they occasionally have found signs of their father, such as when Gordon discovered a crashed plane that their father flew on the ocean floor, for the majority of the series, the Tracy boys have been running International Rescue, their father’s dream on their own. The cliffhanger ending of Series 3 part 1 had the Tracy boys receiving a signal from their father. It indicated he was alive but stranded several light-years away.

Series 3 Volume 2 opens with a two-parter that picks-up where the cliffhanger ended. We see Jeff Tracy’s final mission – attempting to stop the Hood from stealing the Zero-X Faster-than-light craft, a mission that ends with the Hood’s escape and the space ship exploding in a fireball that takes Jeff with it, or so the Tracy boys and Jeff’s mother always thought. Following new leads, the boys discover new evidence – the Zero X didn’t explode but rather launched into space. Jeff may very well be alive! However, Brains analyzes the signals they found earlier and the trajectory they have – and realizes Jeff is eight light-years away in the Oort Cloud. The only way to rescue him is to build a new spaceship. Brains starts to build the Zero-XL.

You’d think there would be hints of Brains progress or one step forward two steps back as he develops the ship, but Series 3 Volume 2 actually has several episodes of regular rescues with little or no mention of Brains’ progress. It actually works, because we know Brains has a very important project, but the boys must still fulfill their father’s mission, the mission they now take as their own: International Rescue – rescuing people who would otherwise have no chance at all. And these rescue stories are very good, big, colorful, exciting, and even fun.

The end of the season is several interconnected episodes leading to the rescue attempt of Jeff Tracy. Brains admits he needs help completing the Zero-XL. The Tracys’ turn to the engineer that built the engine: The Mechanic. Now held in isolation at a secret GDF space prison, they go to ask for his help. But the Chaos Crew, Havoc and Fuse are already there. The Choas crew had caused trouble throughout the season, though the Tracys had seemed to be getting through to Fuse occasionally. As the Chaos Crew destroy the Hex space prison, Alan, Kayo, and two space pirates fight for their lives. The Mechanic rescues Kayo but then the two are locked in with a bomb. The Mechanic again rescues Kayo but appears to stay behind to get blown up. He later arrives on Tracy Island – he will help rebuild the Zero XL T-Drive engine if Brains permanently removes the Hood’s control over him. Brains fights off the Hood in a digital realm and succeeds – and the Mechanic helps Brains build a successful T-drive engine. The new Zero XL includes all five Thunderbirds.

The final two-parter of the set, “The Long Reach”, has all five Tracy boys boarding the Zero XL with Brains on a mission of their lifetime – the mission to rescue their father. Kayo is originally in the Zero XL as well, but when the Choas Crew arrive she leaves and uses Thunderbird Shadow to protect the launch. The FTL spaceship launches, they pick up John and Thunderbird 5 and then launch towards the Oort Cloud. Scott’s countdown is awesome!

Arriving at the Oort Cloud the Zero XL has overshot and is inside the cloud of ice and rock, the Tracys take Thunderbirds 1, 2, and 3 to investigate their father’s signal. At first, he still appears to be missing, but when Scott gets in trouble it’s Jeff that rescues him. Jeff and the boys return to the Zero XL only to discover the Hood was a stowaway who attacked Brains. They quickly overwhelm the Hood and lock him in a storage closet. Jeff gives the countdown to return home.

Meanwhile, on Tracy Island the Chaos Crew attack but the Mechanic, Grandma, Kayo, Lady Penelope, Parker, and Sherbet defeat them. The GDF arrives to arrest the Chaos Crew. Then Zero XL returns with two extra passengers and the GDF will arrest the Hood as well.

I loved series 3 volume 2 of Thunderbirds Are Go. The rescues are actually also awesome and don’t involve the Chaos Crew interfering most of the time. But what holds the series together is the search for the Tracys’ father, Jeff Tracy. This gives the story an emotional core and resonance. I ended-up rewatching the main stories about the Search for Jeff Tracy twice and they were just as good and just as emotional the second time around as the first. I highly recommend this series and this volume in particular.

Read my Review of Thunderbirds Are Go Series 1 Volume 1.
Read my Review of Thunderbirds Are Go Series 1 Volume 2.
Read my Review of Thunderbirds Are Go Series 2 Volume 1.
Read my Review of Thunderbirds Are Go Series 2 Volume 2.
Read my Review of Thunderbirds Are Go Series 3 Volume 1.